
Coin Programming
Coin Programming is an organizational & structural programming that uses coin currency that can be done on a single person, or multiple people.
The BasicsIn coin programming (done on either one or multiple people), a system will be shaped like a flat disc with two sides, a coin. On the up side of the coin (Usually "heads", but could also be "tails") will be unprogrammed alters, and on the under side (usually "tails"), there will be the programmed alters.The underside of the coin may or may not contain a script, or be split in to sections (like a pie chart) and contain several scripts.This programming is used to separate programmed and unprogrammed alters, successfully making sure unprogrammed alters don't get "in the way", and potentially hiding programmed alters from people outside of the group.The coins used for this programming are most likely to be money, but could also possibly be other coins such as arcade tokens. Coins without a varying value (ex. $1, $2, ect, can not be used for hierarchy and will only be used for flipping and sorting alters in to up and down sides.
How it worksA coin will be assigned one or several "Flipping Alters", that flip the coin over, giving access to the programmed alters, and revoking access to unprogrammed alters.Each system will likely have a very specific coin their flip is triggered by.
The person / Programmer / External handler that is initiating the flip will either read out loud, or have the system read out loud, the words on the coin, including the year. Having a specific coin insures that flips aren't being triggered by random coins. The year that is on the coin does not have the match the systems birth year, or any important dates.Once the phrases from the coin are read, the "Flipping alter" will front, and whoever is initiating the flip will order the alter to flip the coin over.A flipping alter can be anybody, and some coins will have a flipping alter on each side of the coin. In the case that there is a flipping alter on each side of the coin, they may have to work together to get the coin flipped over.
The PurposeThe purpose of coin programming is to be able to use programmed alters while having unprogrammed alters out of the way.Some programmers realized they couldn't completely control splits, and that alters can form without the influence of programming. They created this method to have control over what alters have access to fronting, therefore insuring unprogrammed alters don't interfere with their plans.
How do they make sure alters stay where they are supposed to?On the chance that an alter ends up where they aren't supposed to be, (ex. An unprogrammed alter splitting on to the underside of the coin), there may be some sort of doorway between sides hidden in the innerworld.Alters will be taken and shoved through this doorway on to the correct side.
Single versus Multiple person coin programmingSingle Person: in a single person senecio, Side systems will be created for each coin that is used.Multiple Person: in a multiple person/group scenario, rather than side systems, each person in the group will be assigned a different coin. People in this group may vary in age.
Meanings of the coinsIn this type of programming, coins have two types of hierarchies, Power or Age, and in some scenarios, it will be sorted by both, though age is more likely to be used for multiple person programming.Specifics will very much depend on what currency you're programmed with, but generally, the more the coin is worth the higher it is.Power: The coin worth the most will be the system with the most power, and the coin worth the least will have the least power.Age: The coin worth the most will be assigned to the oldest of a group, and the coin worth the least will be assigned to the youngest.
Programs associated with coin programmingSpin: When the coin is flipped over, alters on both sides of the coin may become dizzy, or feel like they are being spun or flipped.Additionally, alters who split on the wrong side of the coin may be spun by internal programmers in an attempt to disorient them before they are pushed through a doorway.